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Old 15-05-11, 15:39   #9
o0Crofty0o
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These groups are used in generic meshes.
They tell how many textures go on one mesh part and wich ones. The order of the listed textures is quite important there^^

for eg render group 1_ wants 6 textures they have to be listed like : diffuse, lightmap, bump, mask, minibump1, minibump2

but this changes with the render groups for eg 6_ only needs 2 textures listed like: diffuse, bump

but well mesh 1 doesn't have to be render group 1. you can use every render group you want on any mesh you want....

Last edited by o0Crofty0o; 15-05-11 at 15:40.
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