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Old 20-04-21, 15:43   #78
LeelooBastet
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Join Date: Apr 2003
Location: France
Posts: 535
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Hi

I decided to rework under Blender my old wads i made with metasequoia.

I just noticed that the double-sided faces (windows, transparent curtains) are actually two real faces in Blender.

In order to keep the double-sided transparencies, do i have to keep those 2 faces, or is there a way to just keep one, and if so, what are the setups for the texturing ? (so that the tomb4.exe can show both sides of course)
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