Thread: Meta2tr update.
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Old 18-07-10, 15:59   #113
Join Date: Apr 2008
Posts: 368

Well you are doing everything right in Metasequoia, as far as I can tell. In any case, don't change the order of the materials in the material panel, as this is what meta2tr uses to determine the tile number, eg the 5th material in the list is taken to be Tile005, etc.

Importing the object into the level should now be very simple. With your new object highlighted in the object list, click on Misc then Show only current, so only the object is visible (this saves time in the next step).
Then save the file. Then drop it onto meta2tr. It should say importing ANIMATING5 or whatever slot you've chosen. No need to import any of the tiles, because they haven't been changed. Then run newlevel.tr4, and everything should be ok. Does that work?

Last edited by meta2tr; 18-07-10 at 16:07.
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