Thread: Meta2tr update.
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Old 18-07-10, 17:00   #116
Join Date: Apr 2008
Posts: 368

Originally Posted by Walrus View Post
Yes, it works! So, it was only the visibility flag on the model? Man...

Looks great !

The visibility flag is used by meta2tr to determine whether or not to import the object. It's just to avoid importing objects that haven't changed therefore saving time.

I *think* that your Tile list was out of order in your first moveall file, anyway that would explain why the room textures were ok (they have tiles with lower numbers) and Lara's textures were not (she has tiles with higher numbers). For example, this could happen if you take an added material at the end of the list, and you drag it up the list, it gets inserted, and bumps half the existing tiles down.
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