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Old 27-09-20, 12:22   #9
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Join Date: Apr 2013
Posts: 1,172

Originally Posted by Mek View Post
Why was the "kill all trigger" introduced? It feels so strange for a game engine to kill enemies when they are not defeated. Is it done for performance reasons? Is there a limit in the engine on the count of alive enemies?
Itís for performance reasons, especially for the PlayStation version. Whatís the point in keeping the enemies alive when Lara can no longer access them after sliding down the slope ?

TR2 had a similar trigger that would clear up all the dead bodies on the floor to reduce polygon count.
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