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Old 31-12-19, 08:40   #21
_Seth
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Join Date: Nov 2017
Location: England ♂
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I think the PS2 version overall is so ****ed up because Buzz Monkey had to reimplement and replace existing TRA/L animations with the new motion captured ones, and down-port the game from the Wii version. I think both versions would have been way better if development of the two were made primarily for PS2 (as more people would have already owned a PS2 than a Wii), and if Buzz Monkey had used the tools that existed from TRA, instead of unnecessarily rebuilding some tools. That way, the PS2 version would have been optimised to look as good as TRA, they would have had more time being able to just stick with TRA's foundation and animations, and up-porting to the Wii would still have yielded good results, as no-one complained about TRA's graphics on the Wii.
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