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Old 30-01-20, 14:02   #659
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Join Date: Aug 2013
Posts: 591

Originally Posted by ANoDE View Post
Funnily enough that's not even the case in all aspects. PC allows for higher resolutions, but they didn't implement all of the VFX for PC - the reflection effect on golden Lara for example.
Indeed. The PSX version supported semi-transparent surfaces, and reflections. Also it had better colours in some instances. And that's not unique. The Saturn version of TR1 supported coloured vertex intensities.

I also have a soft spot for the PS1. :P
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