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Old 19-07-19, 20:45   #1
SarahPilko
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Join Date: Mar 2013
Location: Area 51
Posts: 255
Default Classic Tomb Raider Re-Imagined Artworks

Hello

I want to show the community some of my works I have done so far; how I would re-imagine classic Tomb Raider if they were made today.

Click on the images to see them in bigger size

Lara in Tibet

Lara making her way through the snowstorm in the Tibetan Plateau.



Inspired by the original Tomb Raider II's Tibet's loading screen

Bomber Jacket up close. Ignore the background, it was used for lighting purposes



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I have completed my favourite room in Temple of Xian, China (Tomb Raider II):





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Jungle, India (Tomb Raider III)



I also documented how I made the jungle scene using 3DS Max, SpeedTree and Substance, on my personal website. How I made it

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Classic FMV TR2/3 Lara Croft



Currently, I am re-making the textures and building a proper rig. Some revisions that people have suggested to me will be considered too.

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TR2/3 In-Game Lara in GTA San Andreas mod

Not a re-imagination, but a fun mod



Mod download: https://www.gtainside.com/en/sanandr...sic-lara-croft

This is not a game development or anything. This is something I do completely for fun and gives me opportunity to explore and practice stuff in 3D I use 3DS Max 2020 and 2016 (2016 is useful for some old tools, like the MQO import etc.) I use V-Ray Next to render. I also use Blender and ZBrush on occasion. Substance Painter is cool for more complex texturing. For graphics, I use Lightroom, Photoshop and Illustrator. That's all

Last edited by SarahPilko; 08-09-19 at 16:42.
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