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Old 11-12-19, 10:49   #8
Portugalraider's Avatar
Join Date: Jan 2008
Posts: 4,808

It is very restrictive by its "peaceful, no combat" nature, although I personally love to explore it and think that, as an environment, it is really well designed.

It also has a big problem of "wasted potential" I think. Paititi should have had three different states of play, to improve pacing on only of the hub, but from the game itself:

The first state should be as it is now: peaceful village. This would be the state the first time you reached Paititi and after you finish the game. You can roam as freely as you want around Paititi, doing side quests and stuff.

Second state should be a sort of "stealth state", activated when Unuratu is arrested and the rebels go into hiding. In this state, you'd have to sneak around the serpent guards, looking for anyone linked to the rebels, sort of like an Assassin's Creed game. The more sidequests you did in the first state (and continue to do in this one), the easier this stealth section gets, because more NPC's are willing to help you (distracting guards and whatnot). You could use violence, but it is discouraged because it can make you lose NPC trust.

Third state should have been an all out war in the streets of Paititi (possibly destroyed from any of the cataclysms). You'd fight Trinity and the serpent guarf your way to the final chapter, instead of just talking to Etzil. And again, the more NPC trust you have, the more NPCs help the rebels and traversing gets easier for Lara.
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