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Old 20-10-17, 16:23   #6
Join Date: Dec 2011
Location: Hungary
Posts: 3,224


The tutorials listed below can only be used if you are creating your level using Dxtre3D.

Dxtre3D - How to fix the underwater bubbles bug in TR2
In this thread i will explain how to fix the bug that can appear in TR2 maps created with Dxtre3D, in which the bubbles emitted by Lara when underwater show as blood.

Dxtre3d - How to avoid the “too many textures in level” crash
The TR1-2 engines have limited textures per level (TR3 has a wider limit, and so far I haven’t reached it). The maximum is around 2048.

Last edited by AkyV; 21-10-17 at 09:52.
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