View Single Post
Old 07-12-20, 18:45   #185
thewolf's Avatar
Join Date: Aug 2017
Location: Germany
Posts: 646

Thanks for the quick replies. I checked the scipt and saw a checkmark on "no input timout" . After removing it the game was running fine without going back to the title screen

Hello Felix,

1. As far as I know the underwater sinks make trouble in Dxtre3d. For TR2 the sinks will always push or suck Lara in complete different directions than you want them Lara to go.
Only thing that works is if you place a sink in room number 1. Room 1 will work without any problems for your sink in TR2.

I never build a TR3 level but I think Feder did say in TR3 they don't make any problems....... for TR1 it could be the same as in TR2.

What you can try is to place a sink in your Room 1 and fill it with water to test it out.
Second thing what you can do is to use a base file like (Tomp of Tihocan) or (Francis Folly) those files also had underwater sinks. It could be possible that the sinks got hardcoded into the game in the past but I can't tell.

If all fails you could ask Feder personally, he might knows more about TR1

2.You mean your textures got rotated in different directions? I once had something similar with animated textures. I couldn't solve it in Dxtre3d but in order to make the textures correct in the compiled level , I rotated them inside Dxtre3d in wrong directions so they showed correct ingame
You can also open your compiled level in Rview and rotate your textures there so they fit perfectly
thewolf is offline   Reply With Quote