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Old 10-12-19, 09:18   #19
Caesum
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Quote:
Originally Posted by TR1249 View Post
Those aren't rumors tho but keep on living in your world, where Core never did anything wrong
He is right though. The game has very defined art direction and storyline. They knew well where they were going with "new but familiar" approach. They hired Murti Schofield as a writer so he had a very strict idea of the plot too. Richard Morton was the lead level designer and he had experience with TR levels. I think the leads did know what they wanted. It was the management and inexperienced team that messed up the production. TRAOD had all of its plot planned early on and while the Germany and Turkey were removed (before the work on them even started) Paris and Prague were pretty much the same in the early documents and the final version. The stuff that was changed was mostly related to performance (scrapyard) or lack of time (Prague probably).

They knew what they wanted. They didn't want Tomb Raider though.

Last edited by Caesum; 10-12-19 at 09:22.
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