Thanks
This is indeed big thing for the whole TRLE community!
This technique will make texturing a lot more easier but as everything this technique has its bad sides too!
Generating the textures for each polygon will cause huge amount of textures so while modelling every single polygon you create needs to be thought out - optimizing is important now more than ever! The less the better
I would also add that this is a addition to the texturing tools - it won't and it should not replace the old methods totally! Combining this method with manual texturing will ensure that the result is low in unique texture amounts and great in visual quality!