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Old 15-02-19, 03:47   #14
Girafarig32
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Join Date: Sep 2012
Location: Willard's Well Species: Unidentified
Posts: 2,875
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That's really neat! It seems the designers took advantage of many of the established objects/animations and simply replaced them with a new mesh. We see this sort of thing a lot in TRLA, i.e. the nessie, car, and the hot air balloon. I wonder what else is hiding in this game.

I also have wondered why such bizarre sounds play when you remove the water. I'm guessing it has to do with the floor not being assigned a step sfx since the designers didn't think anyone would be trotting around in the cavers like that.
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