Quote:
Originally Posted by Feder
I have noticed that the object flickering problem of TR3 was reduced notably I know it makes no difference on the original game, but to us, level builders, this is a dream come true. Since it's not being listed on the improovements, I thought I should mention it Thanks a lot Woops!
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That’s really cool, probably because of the doubled amount of vertices/polys that can be drawn at a time!
@Teeth I’ll look into it, ty