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Old 01-05-19, 04:31   #6
SunDormant
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Join Date: Jul 2014
Location: Argentina
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I like to think the classics' combat was easy because it was not the most important aspect of the game. The classics derived their difficulty from the puzzles, the environment, the traps and the player's inventory and wits.

Enemies were just there to push you towards those other aspects, sometimes literally *flashbacks of all levels with chasms and flying enemies*

Other times, enemies were there to mess up your perfect inventory, whether by taking your weapons (Natla's Mines, Nevada, Offshore Rig), obstructing your access to some items (enemies who block a secret's location) or just plain taking them (I'm looking at you, damned medipack-stealing monkeys!).
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