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Old 15-05-11, 14:43   #4
sn00p
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Join Date: Nov 2008
Location: Cluj, Romania
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I doubt there's mesh limit, even if it's gotta be high, since some Lara models are with 40/50 meshes.

About the paths, I guess they can be ignored if they are in the same folder as the .mesh file, Blender export the file with the full path to texture but while editing the .mesh.ascii you can let just Texture_Diff.png and will work fine.

Uhm not everyone use _diffuse/_diff or w/e is it when they release something, but I guess wouldn't hurt to be a "standard" and it's aesthetic tho.
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