View Single Post
Old 15-05-11, 15:00   #5
Ventrue
Explorer
 
Ventrue's Avatar
 
Join Date: Sep 2010
Location: Budapest, Hungary
Posts: 676
Default

I was thinking about the textures' detection. I think it depends on the order in the mesh.ascii. For example: There's a meshpart with a diffuse, a specular, a bump and with a lightmap. It will start like this in the mesh.ascii:
Code:
25_meshname
1 # uv layers
4 # textures
diffuse_map.extension
0 # uv layer index
lightmap.extension
0 # uv layer index
bump_map.extension
0 # uv layer index
specular_map.extension
0 # uv layer index
There's a different order for every rendergroup though...

http://www.tombraiderforums.com/show...postcount=1735

Last edited by Ventrue; 15-05-11 at 15:11.
Ventrue is offline   Reply With Quote