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Old 15-05-11, 15:39   #9
Relic Hunter
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Join Date: Sep 2009
Location: Germany
Posts: 6,726

These groups are used in generic meshes.
They tell how many textures go on one mesh part and wich ones. The order of the listed textures is quite important there^^

for eg render group 1_ wants 6 textures they have to be listed like : diffuse, lightmap, bump, mask, minibump1, minibump2

but this changes with the render groups for eg 6_ only needs 2 textures listed like: diffuse, bump

but well mesh 1 doesn't have to be render group 1. you can use every render group you want on any mesh you want....

Last edited by o0Crofty0o; 15-05-11 at 15:40.
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