CroftEngine (formerly known as EdisonEngine)
So, just another fan engine arrived... It started as a fork of OpenTomb but became pretty much a separate and very distinct engine afterwards. (You can find everything here:
https://github.com/stohrendorf/CroftEngine)
The goal is to replicate the original TR1 engine as close as possible, while fixing bugs (except those bugs that became features).
The current state is that it's fully playable. There's still some minor things to do that are not related to gameplay.
Graphics are basically done, yet there is some room for minor refinement.
Non-gameplay related things, i.e. savegames, settings, and all the other stuff not related to playing the levels, is 99% done.
To play it, follow the instructions in the readme as it can be seen here:
https://github.com/stohrendorf/CroftEngine or read the user's manual here:
https://drive.google.com/file/d/1iRz...wfApWhDoN/view.
Native Controller Support
Native Glidos Texture Pack Support
Easy Setup Wizard
Customisable Graphics
Extensive Statistics
New Immersive Water
Ghosts - Race Against Yourself!