Quote:
Originally Posted by psiko
To fix this, unpack again the original tr4 file and re-import tiles+mqo's
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I've just done that, but that object is still white and flat.
Quote:
Originally Posted by psiko
Or use manual color-painting... to use the same illumination, with the vertex color tool on, pick up the values with left-click of the mouse + shift key on a vertex near the new ones
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This is indeed what I've been doing. Works well, but for some objects it is quite a task. So I figured it would be nice to have at least a starting point with the objects taking on the surroundign lighting.
I'm going to try AODfan's suggestion about giving the objects moveable lighting in STRPix.
See what that does.