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Old 08-08-21, 14:23   #424
TombRaiderTim
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Join Date: Jul 2007
Location: United Kingdom
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Quote:
Originally Posted by LoreRaider View Post
I don't have a wad with TR1 objects, but I can answer the other questions
About inventory lighting, you can set the inventory to react to a specific room light using cust_cinv_lighting
For the number of objects at the start of the level, you can still use "Equipment=" command and set the amount to 0, that way you won't have that object anymore in the inventory
I have used the following line:

Customize= CUST_CINV_LIGHTING, 1, IGNORE, IGNORE, IGNORE, IGNORE

This should allow for the ambient light from said room number 1 to be the chosen lighting for the Inventory but it does not seem to be working.

EDIT: Nevermind, should have included the XYZ position.
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Last edited by TombRaiderTim; 08-08-21 at 14:28.
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