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Old 08-08-21, 16:04   #95
Join Date: Dec 2020
Posts: 52

More than Wad Tool, I worry about that ASSimp 3D library they use (the doc is a bit hermetic)
I need to see if I can somehow use their library to directly create a wad2 with proper skeleton. They built a library that can be used by external programs.

Anyway, I created an experimental branch on WADBlender github. There is a save as static button. Very experimental, just select a mesh and save as static from the wad blender tab in object mode. No ngons nor non grid aligned textures May be useful if you want to make simple changes to the textures of a mesh coming from a wad. I suggest not to try it, it is just for who is curious!!

Last edited by Bergus; 08-08-21 at 16:05.
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