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Old 08-08-21, 20:23   #96
not again!
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Join Date: Feb 2008
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That was light-speed fast! Incredible.

People should straighten out their uv maps to grid-shape with "follow active quad" whenever possible anyway, so this should already be useful for newly created custom models too! Going to try it out right away.

Quote:
Originally Posted by Bergus View Post
I need to see if I can somehow use their library to directly create a wad2 with proper skeleton.
Do you plan to include support for inverse kinematics?
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