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Old 08-08-21, 20:23   #96
not again!
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Join Date: Feb 2008
Posts: 1,048

That was light-speed fast! Incredible.

People should straighten out their uv maps to grid-shape with "follow active quad" whenever possible anyway, so this should already be useful for newly created custom models too! Going to try it out right away.

Originally Posted by Bergus View Post
I need to see if I can somehow use their library to directly create a wad2 with proper skeleton.
Do you plan to include support for inverse kinematics?
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