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GOL running in 60fps
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22-03-20, 18:28
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ANoDE
Golden
Joined: May 2005
Posts: 7,096
Did anyone notice that the ragdoll effects seem to be influenced by the fps? I'm playing at 60fps and each time lara dies from a physics object (spike, boulder, etc.) she gets thrown around in the room like crazy.
ANoDE
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