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Old 25-04-15, 17:01   #4
Caesum
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I love the ideas above!

Editor changes:
  • Possibility to change triangular ceiling using CTRL(like floor).
  • Possibility to divide square into four parts, resulting in thinner walls.
  • Possibility to place objecs not only at center of square.
  • Different camera movement system in viewport. Maybe something like in 3ds max? Or WASD+mouse?
  • Possibility to see WHOLE level at once.
  • Better performance(when rooms are small the editor goes crazy fast, when there's too many it's extremely slow) and fixed rendering. Dissapearing faces on Windows 8 are SOOO irritating!
  • Upgrade of DOS interface to Windows UI alongside with DirectX support and better rendering?

Engine/script changes:
  • Possibility to use colored fog when VolumetricFX is enabled.
  • VolumetricFX Fog which uses RGB values instead of hardcoded colors.
  • A SCRIPT condition "if Lara stands(or crouches, etc) on X square/XYZ coordinates". For now there is only such condition for a whole room.
  • Movable lighting for statics which reacts both to dynamic and static lighting(sunbulb, lightbulb, drop). For now it only reacts to dynamic lighting and room Ambience.
  • Several BRIDGE objects working on same square.
  • Smooth sound fading. It's especially visible when using SOUND object which loops samples. When Lara is just at the edge of sound range it starts and stops abruptly instead of fading away smoothly.
  • Minecart vehicle(AFAIK Paolone already considers that).
  • Command to decide how enemies react to each weapon(like mummies when shot using shotgun/revolver).
  • Command to decide if enemy is friendly or hostile to Lara/enemies. With a possibility to pick particular enemies.
  • Object collision which actually uses mesh structure instead of boxes to make collisions. And maybe even with possibility to stand on them without heavy scripting.
  • Level of Detail(LOD), both simple(which only simplifies meshes) and complex(which replaces meshes).
  • DirectX 9+ rendering support? Shaders?
  • Texture file with alpha channel(like in modern games) instead of magenta.

Other changes:
  • Possibility to MOVE more than one mesh per object/slot in animation. Guess it has to do with both WadMerger and TR engine.

The last two from first two categories are not going to happen most likely, but I did put them anyway. xD

Last edited by Caesum; 06-05-15 at 21:10.
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