Fair enough...
I will try dosbox debugger late this night in case I am lucky to find a close long constant to zooming that might declare fov.
Usually, 16 bit dos files especially written in C have graphic constants close
within the binary executable....
Lets see.....
Nick
Quote:
Originally Posted by Peixoto
I never hex-modded anything, i did my hacks modifying the games at runtime. The approach i used in the other games, doesn't work in Tomb Raider 1. Either that part of the engine is very is different or the fact that it is emulated complicates things.
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