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Old 09-10-19, 10:56   #9
Lwmte
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Yes, unfortunately, texturing/vertex remapping/normals recalculating business, as well as any other face-based or vertex-based editing is a bit complex to implement from the ground up.

For now, workaround for this is you can texture, remap vertices, apply shiny attribs and blending modes etc in strpix, save your wad and import it in WadTool.

Also, there is experimental mesh importing feature which allows importing 3D models with applied shininess and blending mode attributes set in your external 3D app like Blender or 3dsmax, theoretically it should import correctly. But it's not finished, as you can't yet properly import whole multi-mesh model.

Last edited by Lwmte; 09-10-19 at 11:14.
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