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Old 21-01-20, 16:37   #85
Join Date: Sep 2006
Posts: 611

Correct bones are animating now, but leg and arm rotations are still messy. Also can't get Lara's butt (mesh 0) to move, only rotate. Guess I'll have to play around some more with the import/export settings?

Regarding your edit, if you check in Blender the meshes are forming a mesh-tree, not a flat list. However, as I said correct bones are at least animating now after renaming to mesh_01, mesh_02, etc.
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