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Old 22-03-20, 22:01   #12
Tomb Raidering
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Quote:
Originally Posted by ANoDE View Post
Did anyone notice that the ragdoll effects seem to be influenced by the fps? I'm playing at 60fps and each time lara dies from a physics object (spike, boulder, etc.) she gets thrown around in the room like crazy.
Doesn’t something similar happen in Underworld, where not limiting the FPS results in puzzle boxes flying around like crazy?
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