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Old 08-09-21, 18:11   #2
Ghaleon4
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Join Date: Aug 2002
Location: Oklahoma City, Ok USA
Posts: 5
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Welp.
After this post, I decided to go back and try to force VSync through the Nvidia control panel and the problems have vanished -even though the game is configured to use vsync natively. I feel kinda dumb if this fixes it but I won't be sure of myself until I've played a couple more levels. Also, if this fixes it, it means that even though each frame was being synced to the display (no tearing), this game must not talk to WDM at all (or something? I'm not THAT technical...).
Also, with VSync forced through NVCP, 30hz and 60hz seem to be identical performance wise.
In any case, I'll be back with more info later today I hope.
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