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Old 21-12-16, 06:54   #124
Nicklander's Avatar
Join Date: Oct 2014
Location: Würzburg
Posts: 260

Originally Posted by disapearing-boy View Post
Request : Platforming abilities for any enemy slot.

It's a feature that already exists for some enemies, so it can't be that hard to program.

Additionally in TR5, all Baddy slots have the climbing and jumping animations present (never used?), plus the same mesh trees as SAS and TROOP slots. This would the best animation base for most human enemies.

Animal enemies often have jumping attacks that could be modified for jumping animations too. Imagine dogs, tigers - heck even raptors jumping after you!
Imagine SASs chasing Lara in crawlspaces ! Worst nightmare ever.
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