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Old 26-05-19, 00:40   #7
fallenangle's Avatar
Join Date: Apr 2006
Location: NW London
Posts: 2,001

Thanks, I had a more detailed look at that thread and the first set of bats was clearly a big sticking point for 'no scratch' but Soul, who was having the same problem, posted later ^ that solution too.

I might try running back into the training area because in my best attempt yet I found the bats follow her for a very long time whatever open street route taken to sprint away.

So I guess a little more perseverance is needed although by the sound of it later on in one case damage avoidance is even harder.


Just done it, yay!

The idea of running back to the training area is a no go because when sprinting she does not like that sharp right into the doorway and the bats follow her anyway.

The method I used to get out of the passage was not quite the same as suggested:-

1). Pull the switch and before that is finished press and hold Back to make LC hop back (straight) once as soon as the switch animation ends. That hop back means any jump will not hit the overhanging gate.

2). Still holding Back (actually may require a fast release and re-press) immediately press Jump quickly followed by Tumble so she back flips and twists in mid-air to face the way out of the passage.

3). Now 'simply' Sprint into the next area and get the angle correct so she turns left towards the fountain without catching on the right wall.

4). Keep Sprinting until the bats disappear.

I've repeated it and the method works every time if you get the back flip timing and twist part perfect.


Also did the two early Larson encounters before the first tightrope walk too.

The first part is obviously triggered by crossing the first square sets in the courtyard. So I used a technique which worked well for some gun turrets in TR4: a sprinting swan dive, basically a forward tumble but unlike the Sprint+Tumble which ends up static or crouched you can continuing running. Get the run/dive angle right and his first shot won't hit LC and you'll have enough time, if you're lucky, to sprint under the columns on the other side of the courtyard.

Second part requires precise positioning but you can shoot Larson without him ever returning fire.

When you come around the corner and first see the tightrope there is a small slope up the passageway. Stop there and edge forwards to the middle of a particular square tile about halfway up the slope. Side step into the wall on your left as far as possible and you should be able to see Larson on the opposite side of the courtyard.

Now if you fire your pistols you won't get any lock and you''ll see the shots hit the area just before the tightrope but in line with Larson. You need more height so get LC to jump straight up and keep firing and you'll see Larson getting hit but not returning fire.

The important thing is not to move forward out of the 'safe' tile or LC will be shot.

As most here will know if you jump LC straight up she will actually move forward each time. So watch your position and adjust it back then start shooting again until Larson goes.


I thought I'd finished the Rome successfully 'no scratch' but after I started Trajan's markets I realised that my last save in Rome showed I had actually received the minutest sliver of damage and had not noticed. 'Luckily' I had not over-written the Rome saves and it was from that second bunch of bats (as shown in that YT video).

It look me at least another dozen goes to complete that 100% undamaged. My feelings are it is all down to luck because I pretty much repeated exactly what I'd done on each previous attempt starting from a saved VERY precisely positioned tumble turn.

The technique seems to be, something you can see in that video, a change in direction just before the jump across the passageway, making it more diagonal to the left. Glancing off the wall there actually straightens up the jump/landing allowing you to jump immediately on landing to the lower plinth if you get the angle correct. But sometimes you get bitten in mid-air during that second jump, sometimes not. It was definitely there I'd received that sliver of damage.

Anyway, that level now perfectly completed although I will say the final guard dog in the previously locked room with the 2nd or 3rd Secret was a bit of an effort to deal with undamaged too.

Almost completed Trajan's markets now too - beating the animated statue using just the pistols was a tough job.

BTW the walkthroughs (at least Stellas) is wrong, the raised platform in front of the window is not a safe position, whether crouched or standing. Maybe if you can get up there with the enemy further away he can not hit LC with the 'plasma' bolts but if he is close to the platform he does still use and hits her with them.

Last edited by fallenangle; 27-05-19 at 11:05. Reason: New Info
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