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Old 01-02-20, 06:00   #91
Ward Dragon
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Join Date: Jun 2006
Location: Temeria ♀
Posts: 39,765

Originally Posted by Tomb Raidering View Post
That’s one of my biggest gripes with AoD, tbh. The only way to make a proper running jump is to turn away from the ledge, press the roll and forward buttons simultaneously and finally press jump. Not a solution, just a work-around.
Hmm... I played AOD on PC with keyboard-only controls (I set the controls up to be like the classic controls) and I didn't think twice about doing running jumps that way I thought I could hop back a full square from the edge like the classics though, but I can't remember for sure (I guess I need to play AOD again sometime soon ). I did play AOD once on PS2 though and the controls were definitely harder.

Originally Posted by Tomb Raidering View Post
*PTSD intensifies* Ugh, should I also create a TRIII UNappreciation thread? All those traps and complex level design... >.<
If you want to I definitely agree about the random deaths. I played on PC with save-anywhere and I found the trial-and-error aspect frustrating. If I had played on PS1 with the save crystals, I never would have finished the game. I do love the atmosphere and general design of the India and South Pacific levels though, so I'm glad I played on PC and was able to finish it.

Originally Posted by Tomb Raidering View Post
Banana-jumps are ridiculous, tbh. And so are timed things like doors and all.
Yes, so much! I didn't like them in the classics (although I found them manageable with some practice), but some of the custom levels take it to the extreme! I don't remember banana-jumps ever actually being required in TR1-5 (although they made for good shortcuts), and the timed sections were annoying but doable, but I've unfortunately met some custom levels that I just could not beat due to one particular jump, or one particular timed run
We all make choices. But in the end, our choices make us. ―Andrew Ryan (BioShock)

Last edited by Ward Dragon; 01-02-20 at 06:02.
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