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Old 02-12-14, 08:24   #1038
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Join Date: Aug 2010
Posts: 1,242

Originally Posted by teme9 View Post
I really hope that you're going to be using per-pixel shading in lighting! It would be so much smoother (No pressure!!)
Yes, we need to use deferred shading / lighting anyway, cause TR tends to use lots of dynamic lights at once (like flame emitters, etc.). Plus it looks a lot more realistic than classic TR vertex lights (especially on room meshes).

I hope someone with good shader knowledge could help us in this!
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