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Old 13-04-21, 15:46   #20585
Mulf
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Join Date: May 2001
Location: Hamburg, Germany
Posts: 1,253
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Quote:
Originally Posted by Lwmte View Post
Yes, Tomb Editor by default eliminates half-pixel correction and you don't need to manually edit seamless textures.
I'm probably going to regret this , but I have to ask: In what sense is cutting off half a pixel from a perfectly seamless texture a 'correction'? Why did they programme it like this? (Assuming it was intentional, and not a bug they never got round to correcting.)
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