You have renamed bones incorrectly.
Instead of naming them like "mesh_1, mesh_2" etc, name them like "mesh_01, mesh_02" etc. Then they will be sorted properly.
Although I have expected someone will report this as a bug, so maybe in the future I will try to introduce sorting which will work without leading 0s.
Edit: I have implemented alphanumeric sorting, but now I get bone #2 (lower part of left leg) actually animating. I suspect you've placed your bones in wrong order in Blender. Naturally, head should be bone #14 (last one), not bone #2. Refer to either WT skeleton editor or TRViewer's meshtree output in .3ds files to understand the order of bones.
Last edited by Lwmte; 21-01-20 at 17:30.
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