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Old 15-11-20, 13:36   #21
not again!
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Regarding the limit of the TR engine that TokyoSU mentioned, this was discussed recently in the Open TRNG Chat:

Quote:
Originally Posted by Titak View Post
When using STRPix for texturing objects, the limit is around 1000.
But the engine itself can go up to 8192 vertices per mesh.
That's the limit for meshes not objects (which can consist of several meshes).
But from what I understand that's very much a theoretical limit - in practice highly detailed models will make the game lag, especially if you use more of them.

Personally I try to stay way under 300 for each mesh so I can make everything in the level a bit more detailed and not just a few models.
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