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Old 09-12-21, 20:13   #16
Lwmte's Avatar
Join Date: Aug 2010
Posts: 1,659

What people probably forgot to tell you is that you should set texture padding to 1 or 2. After that TE won't eat so much texture pages.

And yes, I think if you're aiming at PSX conversion, TE won't help you here, because it uses subpixel texture coordinates, which PSX converter (or PSX level format itself) is probably not aware of.
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