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Old 09-12-21, 20:13   #16
Lwmte
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Join Date: Aug 2010
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What people probably forgot to tell you is that you should set texture padding to 1 or 2. After that TE won't eat so much texture pages.

And yes, I think if you're aiming at PSX conversion, TE won't help you here, because it uses subpixel texture coordinates, which PSX converter (or PSX level format itself) is probably not aware of.
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