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Old 19-11-14, 23:50   #1019
Lwmte
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Join Date: Aug 2010
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So, here is the first BSP transparency test! Currently it's still buggy, as transparency doesn't work properly for movables, and it seems that double-sided transparency is wrongly assigned to all textures, and framerate significantly drops with lots of transparent objects in scene - but still...

Look how dark and light plants blend into each other - it is not possible in original TR engines, as it doesn't sort polygons by their position - hence, you will get misplaced polygons from one side or another. In OpenTomb, it looks proper from all sides.


TeslaRus continues to optimize the feature, so the final one should be more reliable than now!
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