Thread: New technique
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Old 04-01-20, 10:30   #251
LoreRaider
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I've tried yesterday this new trick to convert UV mapped models to fake UV and it works flawlessly, so thank you so much for that
Now, I have a little problem, I'm converting some good old Silent Hill 1 objects, and they don't use that big quality for textures, so exporting the texture page as 128x128 it's fine already, the problem is that when I import the texture page on TextureAdd, it resizes that page to 256x256 and the .rec file with all the infos about textures placement takes the infos for 256x256 sized page as well, is there a way to keep it 128x128?
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