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Old 09-02-20, 20:03   #14124
TokyoSU
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Join Date: Mar 2019
Location: France, Caen
Posts: 542
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Quote:
Originally Posted by dcw123 View Post
Slight issue.. not sure how to fix.
I want sharks and barracuda in the same level - but sadly all objects use the Hammerhead slot.
Could I use the Hammerhead MIP for the barracuda instead?

I did find a barracuda (not the original tr2 one though) which uses the crocodile slot.. but its really big - almost as big as the sharks. It functions wonderfully though in water..
I was thinking maybe I could edit the meshes to make it shorter, then make the back couple of meshes invisible?
The only reason why I wanna do this is so they can have their own individual SFX (instead of sharing)
In TR2 only the sharks made noise when they chomp attacked.. everything else was silent

EDIT: OK So I used SkateboardKids Xian fish from TR2 (hammerhead) and placed it into the Hammerhead MIP slot.
Normally this meant that I could just trigger the MIP and it would trigger like a normal enemy, right?
Except here.. the fish is like a statue, visible but doesn't move or attack or respond to anything.
The regular shark works fine.
Perhaps if I use scripting AssignSlot?
EDIT: you will probably face some problem about the "bite" collision detection since it's hardcoded based on internal value.

Are you using the harpoon ? (my plugin destroy it, so if true dont use my plugin) if not you could use my plugins:
https://www.tombraiderforums.com/sho...8&postcount=11
it's abandonned but this entity is working fine just be carefull this entity will want to exit the water since it's use the croc_zone (water and floor in TR4) so use gray sector or 2 click floor. (all the entity is pretty working but some bug is discovered), if i have the will maybe i will fix it one day.
with my plugin you can use all slot (except LARA related obj and effect/emitter, something like that). if you just want entity, you found it
PS: you can found a example script in the .zip
PS2: dont use the snowmobile/snowmobile gun since it's not finished ! (if you dont care about the static/obj collision)
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Last edited by TokyoSU; 09-02-20 at 20:11.
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