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Old 20-02-18, 08:11   #23
Tomb Raider
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Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 11,466

^ Sounds like the objects have static lighting mode attached, which results in pre-defined darkness per vertex. In case of TR4/TRLE one can fix that using StrPix, but I don't know how you can fix it in TR1/2.
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