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Old 14-03-19, 23:31   #243
Relic Hunter
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Join Date: Feb 2011
Location: Iowa
Posts: 8,674

UB Level 4 - The Hive

This piņata party is NOT what I was expecting.

The inherent disadvantage that Unfinished Business has in comparison to other TR entries is that it almost completely reuses the textures, objects, enemies, and even locations from its predecessor. This makes it especially difficult for the game to establish itself as a separate entity, which it actually does a surprisingly good job of most of the time. However, even Atlantean Stronghold can't truly set itself apart from the main TR1 Atlantis levels; the enemies, which I previously identified as the primary focus of the stage, are all over TR1's final section, so it still feels like a bit of rehashing - albeit a very good one.

In the case of The Hive, we have a very similar situation, only this time the feeling of repetition punctures the level a little bit more. The Hive does choose to implement an almost Natla's Mines-ish feel for the middle portion, where we see several stretches of caverns and gameplay that resort to the cool igneous rock textures and scorching hot lava. That's a great choice, by the way, but it still is the fifth Atlantean level that we've experienced, and there's certainly an air of "been there, done that" in this level's core gameplay mechanics.

Why animate falling in lava when you can just slap on 10 "on fire" objects and call it good?

The Hive once again features a strong focus on the Atlantean mutants, only this time it's a little clearer that we're attacking the main hatchery. In fact, someone correct me if I'm wrong, but aren't several of the eggs near the end empty because they literally couldn't fit any more mutant enemies into the level? Like heap space must have been a really finite thing back in 1998 with TR1's engine, and the developers already push it to the limits with almost 40 enemies in the level!

But anyway, back to the mutants: yes, it's the second level in a row to focus almost purely on them. The difference this time around is that I'm a little exhausted with it. Atlantean Stronghold is such a combat overload, but in such a great way, that it kind of cheapens the less-interesting encounters of The Hive. The only great mutant encounter of this level, in my opinion, is that poolroom midway through where we have to find a safe spot to climb out of the water, all whilst having fiery flesh sacs and pellets being aimed at us from the enemies above. I find that being forced to get out of water and into immediate conflict is one of the best ways to get my blood pumping in this series (end of 40 Fathoms, anyone? ), so that's always great. Outside of that, no encounters really stick with me.

(Well, there is the room with 8 sleeping mutants much later on, but I'll get to that... and not for a good reason... )

Yeah that's pretty much how I feel after this stage...

Fun vs. Frustrating: Where's The Line?

Before it sounds like I'm really railing on the level, let it be known that I do appreciate a lot of what's done here. I like the level's focus on larger chambers that promote exploration and discovery. Even though I find myself exhausted with the combat here, mowing stuff over with the Uzis will rarely get old for me, and this level certainly provides a BOATLOAD of ammo for us!

However, I think that the execution of some of these areas is just off. I'm going to start with the level's opener chamber: "The Boulder Room." To be honest, if there's any section of any TR game that deserves this title, it's this one. The Boulder Room is a surprisingly quirky and interesting choice in an Atlantean hub that focuses so heavily on mutants, and... it's a welcome change of pace? Kind of. To be honest, I don't think that the trial-and-error nature of the boulder room is very good. I'm not into that type of gameplay at all, which is largely why I despise mazes as well. A cheap one-off "gotcha!" moment every once in a while? Fine. However, the Boulder Room tests my patience a little bit. I died MANY times here just because I triggered a boulder only to realize that another boulder was coming at me from the place I was going to retreat to. It feels excessively cheap, and excessively tedious to have to slog my way through this room while also reloading many times.

That being said, I can't exactly say I hated the chamber because it was refreshing to have a deadly trap room thrown into the center of a combat-packed set piece. So yeah, I'm torn on that decision, but as a principle? I don't like trial-and-error challenges, and this certainly feels like one.

Lara vs. The Shotgun Shell Hoarders

I've already brought up how exhausting this level's combat can be, and that's my other large frustration with The Hive. In other levels of Unfinished Business, enemy confrontations or encounters felt meaningful and spaced-apart enough to the point where it wasn't as noticeable if there was an excessive amount of it. I also feel like the player had more control over their battles in the prior stages than they do in this one.

The second half of The Hive is a far cry from that notion. In many ways, it's great that the final level of TR1 Gold is throwing us to the dogs, and I'm certainly not here to harp on a good challenge. However, I'd like to address the room detailed in the above screenshot. Both Temple of the Cat and Atlantean Stronghold have already implemented very similar scenarios of "walk past these still-as-a-statue mutants, and wait in deadly anticipation for when they'll come alive ". I'm fine with The Hive doing it again, but to be honest, that above room was beyond tedious to try and complete with minimal damage. Fighting Atlanteans requires a high amount of movement and diversion, and that's nearly impossible when you're also trying not to trigger the other ones! It's really, really hard, and not in a way that invokes challenge or logic to succeed. I didn't like that room at all.

If I play any more Atlantis levels I'm probably going to start seeing these eye-glazed frozen mutants in my nightmares.

So again... where is that line between fun and frustrating? The Hive certainly isn't a bad level, but I think that the design team overshot what they were trying to accomplish here. I also would have preferred a heavier focus on traps/puzzles for the level's first three quarters and then, if they were going to go with the "big and extravagant" ending with some of these masses of mutants, they could have built tension for that much more effectively.

Some stray observations before I end this:

- The little touch of having the centaur that we could see at the beginning of Atlantean Stronghold (behind the glass) reappear here at the end of The Hive was great stuff, and is totally in line with what I've come to expect from the Gold design team.

- There are a few treasure-troves of ammo and goodies throughout the level, which I suppose makes the excessive amount of combat a little better.

- It would have been super freaking epic if that final HUGE egg at the level's end burst open to reveal another giant legless mutant... only for him to fall directly into the water and get stuck down there.

Speaking of bad piņata parties...


Despite my general tone for most of this review, I liked The Hive. However, I feel a need to be a little more critical when the Gold levels normally put up such a high level of quality and understanding of player wants and needs. It's interesting, because the only times I ever really struggle to shower praise on the Gold games is when they overstep the "fun" and venture into the territory of "frustrating" - this happens a few times with TR2 Gold as well, particularly in a level where the designers throw several snowmobile gunmen encounters into the mix, which goes from challenging to damn tedious in a hurry.

The Hive is a similar scenario, but I think the level is still lifted up a lot by how utterly cool and creepy the Atlantis levelset has been and will always be. Yes, it's tiresome on our fifth time around, but when judging the level on its own merits, that's a tough point to truly consider. Regardless of its shortcomings, I feel this stage is a fine final entry into TR1 Gold - it just doesn't have quite the lasting impact or memorability of the other three entries, I'm afraid.

Rating - 7/10


Well, that's it folks! A quick rundown of what my final rankings are for both Tomb Raider and Unfinished Business:

1. Palace Midas (10)
2. Sanctuary of the Scion (10)
3. The Lost Valley (10)

4. Obelisk of Khamoon (9)
5. Atlantean Stronghold (9)
6. City of Vilcabamba (9)
7. City of Khamoon (9)
8. Atlantis (9)

9. Cistern (8)
10. Return to Egypt (8)
11. Natla's Mines (8)
12. St. Francis Folly (8)
13. Temple of the Cat (8)
14. Colosseum (8)

15. The Great Pyramid (7)
16. Tomb of Tihocan (7)
17. The Hive (7)

18. Caves (6)

19. Tomb of Qualopec (5)

Tbh, I feel like my rating system is slightly off, since some of the 9's to me are far superior to some of the 8's... but they're only one score apart. Hopefully the ranking is a more accurate depiction of where my favorites and lesser-thans sit.

Anyway, it's been a lot of fun guys! I'll keep checking back to this thread in case anyone has more thoughts or opinions to share - I love hearing from you all. However, I feel that this may be my last review thread - I just don't feel like I can generate interest in the way that I used to be able to on the forums, and that's totally fine.

Regardless of whether or not I decide to do more, it's been simply awesome getting to finish this one out, so thanks again everyone!

Last edited by sheepman23; 14-03-19 at 23:41.
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