View Single Post
Old 14-11-21, 18:14   #19
Join Date: May 2010
Posts: 1,175

Nice workaround!

But I have good news regarding this matter - I was able to devise a condition trigger, which can be exported into script and placed in a trigger group. Then you can refer to that TG with ENV_CONDITION_TRIGGER_GROUP (as part of a MultEnvCondition script, for example) and it will make TRNG prioritize the climbing animations on 4 click sloped ceiling with monkey
Naturally, the Animation script will still work normally, if the ceiling is less than 4 clicks steep.

This new update, which will also add the ability to grab the climbable slope from an upwards jump (and not just a forward jump), will hopefully be sent for retesting by beta testers in the upcoming week. And hopefully released soon after
One more feature that has been requested - a condition for testing that Lara is currently slope climbing (similar to TRNG conditions that Lara is currently climbing ladders or monkey swinging) will also be included
Krystian is offline   Reply With Quote