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Old 02-02-20, 20:11   #25
ANoDE
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Join Date: May 2005
Location: Austria
Posts: 5,222
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Quote:
Originally Posted by Maverin View Post
That was great to watch. They had so much fun and it sounded genuine too
Indeed.

The one thing that makes me sad is when they are talking about puzzles they had to change because the playtesters were unable to understand them - like hiding the plane underwater or a more difficult path through the Kipus. So the game designers actually understood what a puzzle and exploration is - the playtesters just weren't smart enough. Such a shame and a missed opportunity for a more TR-like game there.
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