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Old 13-01-20, 09:00   #1099
Join Date: Jul 2012
Posts: 3,977

Originally Posted by Samz View Post
Didn't the classic engine also do this?
Yes but with the classic engine the visible level geometry is used to generate the colision map. In Angel of Darkness the levels were built with two maps; the visible complex geometry, and an invisible simplified map built with the character interactions in mind. In this way they kept the interactivity of the classic games while allowing infinitely more detail.
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