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Old 06-12-17, 19:09   #8
Join Date: Aug 2005
Location: possibly lurking around
Posts: 3,986

Seems like Richard Morton (the level designer responsible for the VCI levels, based on the names of the level files) had quite a lot of work to do!

It looks like TRC was made with a really small team and perhaps indeed rushed. It also wasn't the main focus of Core Design since they were working on Angel of Darkness, but ironically this split attention led to both games becoming buggy.

I remember the same glitches in Red Alert also stopped me from being able to finish the game which was a huge shame. The VCI level was very interesting and I praise Richard for going with such new concepts, but I guess with so many experimental features being made in limited time, something was bound to go wrong. Clearly the beta testers sped through the levels without saving the game thus never picked up on the bugs!
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