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Old 27-07-20, 19:05   #1
Danath's Avatar
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 1,808
Question Earthquake deactivation?

Hello, i have a problem in one of my TR2 levels with the earthquake nullmesh object.

I wanted to trigger it when beginning the escape sequence and then later deactivate it when you reach safety.
It activates perfectly with both "do_activate" or "item_at_sector", but i don't know how to deactivate it.
Tried with "do_deactivate" first, didn't work. Then i tried "do_activate" again, didn't work. Then i made a rollingball trying with both "item_at_sector" and "Heavy_Switch" but doesn't work.
Then i even tried playing around with the code bits of the item and the triggers, so one trigger activates the needed ones and the other deactivates them, no luck.

Is it impossible to deactivate? I like that effect...
Working on Tomb Raider II: The Ancient Jade Mask
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