Quote:
Originally Posted by Famicom
PowerVR version was probably the best TR version at that time, with those 60 fps, colour fog, solid polygons and so on. Who knows if we'll be able to play that version anytime in the future with a wrapper/emulator of some kind. Even though it would be incredible, I'm more than happy with ATI GLRage version
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Very few games were compatible, but I enjoyed the results with those I played (Tomb Raider and Mechwarrior 2), although it didn't quite live up to Voodoo 2 and its Glide API (my mistake on the previous post). Using 1024x768 on Tomb Raider was glorious though.